Tag Archives: virtual reality

Wadi Al Helo — Presenting Cultural Heritage Site in VR | ICCROM Sharjah, Sharjah

This activity bridges creative practice and scholarship, translating complex material into accessible experiences through carefully designed media forms and public engagement. My approach integrates aesthetic exploration with research-based storytelling, positioning visual and immersive media as tools for communicating heritage, memory, and contemporary culture.

Each project aligns rigorous content development with clear audience pathways—onboarding, experience, and reflection—so that the resulting assets and insights extend beyond a single event. This process strengthens a reusable workflow of capture, modeling, narrative assembly, and dissemination that supports teaching, student capstones, and collaborative initiatives with partner institutions. By merging creative practice with research precision, the work sustains impact across academic, cultural, and community contexts.

In my teaching, these workflows and their documentation feed directly back into studios and seminars, offering students practical models for digital heritage and interactive media design. Within scholarship, peer and community feedback validate the methods and extend the discourse around immersive storytelling. Through partnerships with museums, festivals, and universities, the work expands equitable public access to cultural knowledge and reinforces the value of creative research in civic and educational life.

Learn more – ICCROM Sharjah

Wadi Al Helo VR – A Virtual Visit to a Cultural Heritage | Kultur und Informatik 2019, VWH Verlag, Berlin

Wadi Al Helo VR – A Virtual Visit to a Cultural Heritage (pp. 93–100) documents the full research arc of a VR project exploring the historic valley of Wadi al Helo in Sharjah, UAE. The publication outlines the project’s context, methods, and results, offering a citable reference for future teaching, replication, and cross-institutional collaboration.

Developed collaboratively, the work demonstrates how immersive technologies can support cultural heritage preservation while providing reusable research pipelines—from field capture and modeling to narrative assembly and dissemination. These workflows contribute to curriculum development, student capstones, and collaborative projects.

The publication also reinforces the integration of research into teaching and scholarship, validating methods through peer review and enabling broader access through partnerships with universities, festivals, and cultural institutions.
Read the publication here